// surf_boreas-compile detail textures: every face is at scale 16 (port had 1) and each WAD texture
// is its own downscale tiled 16x16, so the detail (= original / 2*base) repeats 16 times per WAD repeat.
// If you change the face scale multiplier, change every value here to match.
// texture  detail-path  xscale  yscale
ALPINE_BLENDROC detail/boreas/alpine_blendroc 16 16
BRICK03 detail/boreas/brick03 16 16
END_ROCK01 detail/boreas/end_rock01 16 16
ICE04 detail/boreas/ice04 16 16
